Tuesday, June 4, 2013

Insert Coin: Virtuix Omni VR treadmill gives gamers the run around from $249

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.
Insert Coin: Virtuix Omni VR treadmill gives gamers the run around
If the unison of Virtuix's Omni Treadmill and Oculus Riftgot your left thumb hungry for a well deserved retirement, then it'll also want to push you in the direction of the game controller's official Kickstarter. Yup, for just $249 (if you get in there quick enough), you can snag yourself an Omni in DIY kit form plus on set of shoes (additional pairs costing $49). Those with deeper pockets can opt to get the full kit (including belt, tracking hardware and software) from $399, or go all out and get the Omni Rack (for holding your Rift control box, favorite beverage etc) and some exclusive merch on top for $539. Really dig this thing? Then why not lay down $7,999 for a custom design made from wood and steel? Those of you who are still undecided can delve into the project a little further (at the source), but it seems likely that the final retail price could be somewhat higher than that offered to Kickstarter backers so, you know, you might not want to hang around too long.

Wikipad slated for June 11th US launch at $250, worldwide 'to follow this summer' Mobile

The 7-inch Android tablet with a game controller cradle -- the Wikipad -- launches in the United States on June 11th for $250, with a worldwide launch following later this summer. As for the initially announced 10.1-inch variation, that remains unclear -- it's not even mentioned in Wikipad's press release from today. The same can be said for Gaikai / PlayStation Cloud support, though it's possible we'll hear more when Sony's ready to unveil its streaming plans; Wikipad's in a weird place in that relationship, having worked with Gaikai on streaming ahead of Sony's purchase of the company. We've been repeatedly promised by Wikipad representatives that the functionality is still on the way.
The device is perhaps the largest outside of Sony internal products to carry PlayStation Mobile support, which gives owners access to a variety of classic PlayStation titles (think Crash BandicootJet Moto). Of course, at $250, the Wikipad costs the same as Sony's own PlayStation Vita, which packs an arguably much nicer (though smaller) OLED screen and access to a much larger library of PlayStation games. The choice will be in consumers hands come June 11th.

HTC sees big revenue increase in May, almost back to 2012 levels

The first sign that HTC has reversed its downward spiral was the unconfirmed info that the HTC One hadsold 5 million units not long after its end-of-March launch. Now we get something more official from HTC's monthly financial info, which shows a 48% increase in revenue for May compared to April.


The total revenue for May were $969.6 million, just 3.35% down compared to the same month last year. That's quite the reversal, considering HTC was seeing nearly 50% year on year decrease in revenue in the previous months.
The revenue for the January-May period is $3.06 billion, about $1.4 billion from Q1 and $1.6 billion for April and May. HTC should be able to hit its Q2 projection of $2.3 billion in revenue and even surpass it if the increase in sales holds up in June.

Android in May 2013: JB rise continues, GB still leads

While Jelly Bean and ICS combine for almost 60% of the Android landscape, it's still Android 2.3 Gingerbread that accounts for roughly 36.4% of all Android handsets used in May.


While the gap between Jelly Bean and Gingerbread has narrowed over the last month (4.6 percent point increase and 2 percent point decrease, respectively), it's clear that Gingerbread devices will be around for quite a while. Android 4.0 Ice Cream Sandwich has gone down by close to 2 percent point as well, likely losing some of its share to Android Jelly Bean upgrades - a trend which should continue in the coming months.
It's important to note that starting last month, Android usage calculations are based on the number of devices which manually access the Google Play store, rather than background activations through the Google servers, which arguably is a more accurate reflection of the Android landscape